Production scale
Owned Android development for USCC Call Guardian (500K+ users) and later became the sole Android maintainer for Xfinity Call Guard (200K+ users) after its initial development by a larger engineering team.
Android engineer · Vancouver, WA
8 years building and owning Kotlin Android applications, from architecture and feature delivery through production reliability and Google Play releases.
01 / Production impact
Production Android experience across USCC Call Guardian and Xfinity Call Guard, serving 700K+ users combined.
Owned Android development for USCC Call Guardian (500K+ users) and later became the sole Android maintainer for Xfinity Call Guard (200K+ users) after its initial development by a larger engineering team.
Eliminated synchronization-related crashes and maintained a 99.82% Crashlytics crash-free rate.
Diagnosed a Firebase issue associated with backend costs tripling and delivered a hotfix within one week.
Android technical design, feature delivery, PR approvals, production releases, and application reliability.
02 / Featured work
How can users keep working without a connection while their changes synchronize safely later? JobTracker explores that problem in Android.
A personal Android engineering project built around a practical question: how can people keep tracking applications when the network disappears, then reconcile their changes safely later?
Room drives the UI; creates and edits update local data immediately with a pending sync state.
Network-constrained WorkManager work sends pending GraphQL mutations and retries Apollo or I/O failures.
Version checks can surface a conflict for an explicit Keep Mine or Keep Server choice.


03 / Selected projects
Mobile interactions, device capabilities, and collaborative development.
An Android app combining camera capture with Gemini-powered clothing and outfit analysis, connecting device capabilities, REST APIs, and a modern mobile UI.
An interactive Android piano with a multi-touch keyboard, sampled audio playback, and sustain controls, exploring mobile touch and audio interaction.
A fast-paced, physics-based arena game built collaboratively with Godot, with keyboard and mobile-friendly touch controls. Served as Lead Director & Developer, contributing to development and creative direction.
Embedded systems and hardware explorations.
An Arduino project that translates accelerometer tilt into USB mouse movement, with calibration, smoothed sensor readings, and button-controlled clicking and dragging.
An embedded ECG project that captures and processes heart signals, displays live traces, and records data to an SD card for playback.
04 / Experience
Eight years delivering mobile products—from Samsung retail experiences to consumer Android applications used at scale.
Owned Android development for USCC Call Guardian and later became the sole Android maintainer for Xfinity Call Guard after initial team development.
Xfinity Call Guard · View on Google Play
Developed Android and React Native applications for Samsung, combining Kotlin engineering with interactive retail experiences.
05 / Toolkit
Kotlin, Java, Jetpack Compose, Android SDK, Android Jetpack, Material Design, React Native (Samsung retail projects)
MVVM, StateFlow, Coroutines, repository pattern, dependency injection, offline-first design
Room, WorkManager, Apollo GraphQL, REST APIs, Retrofit, Hilt/Dagger, Firebase, FCM, Crashlytics
Android Studio, Gradle, Git, Google Play Console, production support, release ownership, cross-functional delivery
06 / Contact